The window whose depth buffer to retrieve.
Where to store the width of the depth buffer, or null.
Where to store the height of the depth buffer, or null.
Where to store the number of bytes per depth buffer element, or null.
Where to store the address of the depth buffer, or null.
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
This function may be called from any thread. Access is not synchronized.
Added in version 3.3.
Ingroup: native
Retrieves the depth buffer associated with the specified window.